# Pricing And Commercial Offers

This pricing draft is designed around what this repo actually is today:

- not a mature SaaS
- not a commodity template pack
- a productized workflow asset with consulting and licensing upside

That means the strongest pricing model is a hybrid:

- public repo for credibility
- paid commercial license for internal use
- higher-ticket customization and enablement for teams

## Recommended Pricing Model

Primary model:

- source-available public showcase
- private commercial license
- custom adaptation and onboarding as higher tiers

Why this model fits:

- value comes from workflow compression and decision quality, not just raw files
- different buyers will want very different levels of support
- heavy users create more support and adaptation work than light users
- the buyer is more likely a builder, studio lead, or consultant than a casual impulse customer

## Suggested Offer Ladder

### 1. Starter Adaptation

Best for:

- solo builders
- indie developers
- consultants testing the workflow

Suggested price:

- starting at **$490** one-time

Include:

- private commercial-use permission for one buyer
- one workflow onboarding note pack
- one adaptation pass for a target game type
- email or async revision support for a short window

Do not include:

- white-label rights
- resale rights
- deep studio customization

### 2. Team Enablement

Best for:

- small studios
- internal R&D teams
- design leads building an AI-assisted pre-production workflow

Suggested price:

- starting at **$2,400** one-time

Include:

- internal team commercial license
- onboarding workshop or async training pack
- terminology alignment for the team
- one customized example package
- limited update/support window

### 3. Custom Pipeline Build

Best for:

- studios with a defined genre focus
- agencies packaging AI-assisted game concept services
- teams that want the workflow reshaped around their own delivery format

Suggested price:

- starting at **$8,000** and up

Include:

- custom skill edits
- genre or project-specific references
- revised output contracts
- additional validators or example packs
- team-specific rollout support

### 4. White-Label Or Resale License

Best for:

- agencies
- tool vendors
- training businesses

Suggested price:

- custom quote only

Reason:

- resale and white-label rights are strategically more expensive than ordinary internal use
- they reduce future pricing power if underpriced early

## Pricing Anchoring

Recommended anchor logic:

- make `Team Enablement` the economic center
- keep `Starter Adaptation` as the low-friction entry point
- use `Custom Pipeline Build` as the high anchor that makes `Team Enablement` feel efficient
- keep white-label as quote-only to protect future leverage

## Recommended Sales Message

Do not sell this as "eight prompts."

Sell it as:

- a structured gameplay design pipeline
- a faster path from idea to spec
- a way to compress pre-production ambiguity
- a repeatable AI-enabled design ops asset

## What To Say On GitHub

Good positioning:

- source-available showcase
- commercial licensing available
- custom adaptation available
- validated example included

Avoid:

- "buy now" language before you have a real checkout flow
- presenting the repository clearly as a workflow capability package rather than a SaaS product
- underpricing white-label rights

## Optional Future Expansion

If demand proves real, the next monetization layer could be:

- hosted execution
- private example library
- premium genre packs
- client onboarding templates
- review and QA add-ons

But for now, high-trust licensing plus services is the stronger model.
